﻿using System.Collections.Generic;
using Ease.EaseNode.Runtime;
using Ease.EaseNode.Runtime.Param;

namespace Ease.TestEaseNode.Runtime.Param
{
#if UNITY_EDITOR
    public class StringsChangeParam : BaseChangeParam<StringsChangeParam>
    {
        public Dictionary<string, string> dicValue = new Dictionary<string, string>();
    }
#endif
}